Dynamic or progressive difficulty - game adjusting challenge level to make it more evenly hard

13 votes

This is merge of several different suggestions which address gameplay challenge being uneven through the game course.
Generally if you want challenge (maybe just a little of it or a whole lot) game might give it on early cycles and then be fully automated later.

So idea is to have options so difficulty:
- can progress beyond handicap period
- could be responsive to how good player handles bad periods
- generally be more evenly distributed between early and late game

Under consideration Gameplay Suggestion Suggested by: Gin Fuyou Upvoted: 15 Jan Comments: 9

Comments: 9
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