Memory leak in experimental 1.0?

4 votes

I've been playing 1.0 on experimental since it was announced, and I've had a consistent issue with the game suddenly becoming so slow it's unplayable and freezes whenever I attempt to do anything. I doubt it's related to village size, as I've been playing a fresh save for this update and it's been a problem since the beginning (though if it helps, the largest the settlement has gotten so far is ~160 beavers across two districts, no bots yet -- numbers I've certainly exceeded in the past without issue).

Intuition tells me there may be a memory leak somewhere. I often play Timberborn in very long sessions, and this slowdown always happens after the game has been running for several hours (whether paused or active doesn't seem to make a difference). The lag persists even if I return to the main menu and open a completely fresh map, but it seems to be perfectly fine if I shut down the game and reopen it.

On our radar Performance Suggested by: ug23 Upvoted: 06 Apr Comments: 4

Comments: 4
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