Memory leak in experimental 1.0?
I've been playing 1.0 on experimental since it was announced, and I've had a consistent issue with the game suddenly becoming so slow it's unplayable and freezes whenever I attempt to do anything. I doubt it's related to village size, as I've been playing a fresh save for this update and it's been a problem since the beginning (though if it helps, the largest the settlement has gotten so far is ~160 beavers across two districts, no bots yet -- numbers I've certainly exceeded in the past without issue).
Intuition tells me there may be a memory leak somewhere. I often play Timberborn in very long sessions, and this slowdown always happens after the game has been running for several hours (whether paused or active doesn't seem to make a difference). The lag persists even if I return to the main menu and open a completely fresh map, but it seems to be perfectly fine if I shut down the game and reopen it.
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01 Mar
RedsHighlighted comment
Similar issues on new game build having FPS drops.
CPU never goes above 25%
GPU never goes above 50%
FPS will hold solid at 144fps then regular dips to around 25fps then straight back to 144.
On a RTX 3070 and a 5800X3D
This was not happening in an earlier Feb patch when I played this same save same computer. -
23 Feb
Gin Fuyou AdminIntuition is a bad tech advisor if it's not confirmed with metrics. Have you checked resource usage? Also game can take up ram and not free it immediately, it's not a leak if there are still free available.
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26 Mar
SdbI am having the same issue now with 1.0. Game freezes and stutters. I checked task manager and my ram usage is 95% of 16 GB, with Game using at least 11-12 GB. New Game started after 1.0 went live. Not getting a game error to send crash report yet. But when I tried to exit out of the game to the desktop after saving, the game locked up and sent a crash report to Microsoft.
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06 Apr
NicolasI have a similar issue. Small village (~30 beavers), let the game play itself for 12h overnight, and came back to very slow client including UI slowness.
Exit to main menu still had slowness. Slowness persisted after game was shutdown completely to desktop, and had to reboot to clear.
No crash, was able to save, game seems to be running "fine" by no-crash standards.