[1.0.11] automation and beaver task interaction
currently, when a workplace is paused, if workers are in the middle of a task they abandon their task. this likely affects builders, haulers, flags, potentially all factories.
for example, a beaver hauling logs.
when automating the lumberjack using basic direct control (x < 100),
1) if you have 99 logs the flag is enabled allowing a worker to go and chop a log
2) beaver picks up log. since automation detects carried log as in-network, automation stops
3) beaver is fired, deposits log in the ether
4) goto 1
options:
- drop carried as rubble instead of deleting it
- beaver finishes assigned task to a breakpoint before being released
Comments: 8
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15 Mar
vwoxy MergedHighlighted comment
When my beavers collect scrap metal, the storage count updates when they gather the metal from ruins instead of when they put the metal in the scavenger flag's storage. Combined with automation on scrap metal storage and the bug where pausing production deletes resources (https://timberborn.featureupvote.com/suggestions/270585/pausing-production-building-results-in-lost-resources), this causes the sensor to oscillate between on and off, meaning the beavers continually gather scrap metal just to have it vanish from their hands when the automation pauses production.
I have not tested if this happens with other resources that need to be gathered and aren't just added to the building's inventory -
04 Mar
MiKauThanks for reporting this. Items being hauled are counted by the resource counters. Allowing the beaver to complete his haul task would be the ideal solution, or adding something similar to the Valve "reaction speed" - creating a rubble would not cause the item to dissapear, but would still cause an automation loop until a worker grabs that
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11 Mar
krissco MergedWith the automations feature, it's now common to have a lot of "flexible" workspaces paused throughout the work day. When a workplace becomes paused, its input resources are gathered up by haulers and put into storage. In a naive setup, this leads to buildings with no staging materials when they become unpaused (inefficient). Output resources are handled the same way, but that's desirable.
Adding a checkbox to the building could allow materials that have been staged by previous workers/haulers to remain in place for the future worker.
I've worked around this by adding a gate to the production building, only enabled when the building is unpaused. This works since haulers won't access disconnected buildings.
Since builders can function as haulers, this setting would need to be placed on the building with inputs instead of the hauling post. -
11 Mar
Jcheung System"Feature suggestion for buildings with inputs: Checkbox "Haulers can modify inputs when paused"" (suggested by <Hidden> on 2026-03-11), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Mar
Jcheung System"BUG: Scrap metal storage counts update when collected, not when stored in scavenger flag" (suggested by <Hidden> on 2026-03-15), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Mar
Ant. MergedUsing a resource counter to automate farms being turned on or off by measuring crops in stock can cause farms to enter into a crop destructing loop. This seems to be caused by the resource counter detecting recently harvested crops in the worker's hands, but before they reach the farmhouse to drop it into stock; if the crops in their hands would increase the total to over the resource counter's limit then the farm will automatically pause which causes the crops in the workers hands to become destroyed as they drop it, which then lowers the counter back below the limit thus unpausing the farm and restarting the loop. Steps to reproduce:
1. Assign a resource counter to the crop type
2. Assign the farmhouse to turn off if the counter goes above the set limit
3. Plant crops of the selected type
4. Observe when the farmer harvests a crop that brings it above the counter's limit, farmhouse should auto pause and destroy held crops
This was most easily reproducible with wheat from my test -
22 Mar
Jcheung System"Automating farm via resource counter causes destructive loop" (suggested by <Hidden> on 2026-03-22), including upvotes (1) and comments (0), was merged into this suggestion.