warning for logic missing input, automation disconnected \ broken issue notification
I removed a weather station I thought I didn't need, or it was removed for another reason but some of my logic broke without me noticing until near-disaster. It would be nice to have a warning (similar to Building unstaffed) for "Logic missing input".
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23 Mar
Trev MergedHighlighted comment
Currently, when the player deletes an automation logic building, any dependent relays or endpoints just default to "none" as their trigger. This isn't necessarily a big deal early on, but in a game with dozens of more complex automations, it can get very tedious to have to hunt down all the faults, especially if it was just a result of deleting one relay and moving it two squares over.
Perhaps instead of switching to "none", you could add a trackable notification for a building with broken automation (similar to an "unstaffed building" or "construction lacks resources" notification that centers the building in question when clicked). -
14 Mar
PieterMaybe only activate when a building is connected to prevent warnings when building logic trees.
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27 Apr
Behrhunter MergedSo you can see broken links. This would pair well with my previous Automation tab suggestion that shows the dependencies between elements
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09 May
Gin Fuyou System"Icon (or highlight) that shows automation is on" (suggested by <Hidden> on 2026-04-27), including upvotes (1) and comments (0), was merged into this suggestion.
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09 May
Gin Fuyou System"Logic fault notifications - disconnected automation warning" (suggested by <Hidden> on 2026-03-23), including upvotes (1) and comments (0), was merged into this suggestion.