Having occasional rain, storms and sunny days could bring some more variation to the experience and the landscape.
[mod edit]: added picture from suggestion by RAGMUFFINassassin
There is an extra season with a lot more water coming out of the water sourses, so you have to build a dam to protect your town from flooding. Rain would be also a great feature for this season.
Please add rain and rain water collection, it is tough to get water inland.
"Super Wet season" (suggested by schustobi on 2021-09-15), including upvotes (1) and comments (0), was merged into this suggestion.
"Rain and Rain water collection" (suggested by Gordon on 2021-09-16), including upvotes (1) and comments (0), was merged into this suggestion.
"Floodings" (suggested by Chao on 2021-09-16), including upvotes (1) and comments (0), was merged into this suggestion.
Maybe some other weather than drought, maybe floods & landslides?
Snow for Frost & Frozen Water
"Weather Changes" (suggested by Aaron Cook on 2021-09-21), including upvotes (1) and comments (0), was merged into this suggestion.
A monsoon / flood season would be so awesome! It could be once every 3rd/5th/etc cycle to balance out the droughts. Another concept(s) I was thinking of to tie into a "wet" season: if your town becomes flooded and you cant bail water out, crops and water pumps arent usable, water tanks are filled (since they are open top), all buildings with the "solid" context are not usable unless they are above water (stacked buildings would still work as long as they are over water line) with the mechanic of solid buildings sinking you could implement a "floating" building type, this building works in all seasons, maybe smaller or less productive than solid type buildings but cannot sink and floating is automatically activated when water level raises so the "floating" type building is always operational unless paused. I could get into a whole rant about how this game could be updated with water flow physics so that your floating buildings could drift away but I will leave it at that :)-Spooky
maybe as part of custom difficulty settings?
In addition to what people have suggested here. I'd also like some atmospheric weather was well, Like fog or dust storms, in addition to rain, snow, or maybe hail, even if they have no effect on gameplay, just to change up the mood every so often.
I'd really love a day of light rain when the drought season ends, to water all the plants and quench the beaver thirst a small amount. That way it's a lot harder for beavers to die as long as they survived to the end of the drought, and you don't have to wait for the river to fill back up which can sometimes take almost a full day.
"Extend game play" (suggested by Tweelicht on 2021-10-03), including upvotes (1) and comments (0), was merged into this suggestion.
"More Climate and Weather Conditions." (suggested by Garus on 2021-09-24), including upvotes (9) and comments (2), was merged into this suggestion.
Seasons in general would be neat. Maybe on every 1st cycle it's summer, playing just like normal. Every 2nd cycle it's autumn. Trees turn orange, like they don't have enough water, but otherwise it's normal gameplay. It's just an aesthetic difference and a warning of seasons to come. Every 3rd cycle it's winter and everything dries out, regardless of water. They can still be harvested (especially trees) but they can't be replanted. The drought is replaced by a hard freeze. Water pumps slow down (but do not stop) and paths under the ice stop working. The main challenge is to the player's storage capacity, but crops and trees already in the ground are still accessible. Every 4th cycle it's spring, and it plays like normal until the drought. The drought is replaced by a flood. Throughout all of this, blueberries always remain a growing food source.
Adding periodic rain storms to the game. These would occur during both wet season and drought. (Possibly less frequent during drought)
Also a way to collect this rain water, by gutters and pipes or a special rain water collection structure.
"New Weather Feature: RAIN" (suggested by RAGMUFFINassassin on 2021-10-15), including upvotes (1) and comments (0), was merged into this suggestion.
There seems to be three main suggestions by commenters: 1: Aesthetic weather, such as rainstorms, without any mechanical impact2: Mechanical weather, such as flooding3: Water collection buildings based on either or both of the above.#1 and #3 are suggested by the original poster, but a lot of the comments and upvotes, as well as a lot of the merged suggestions, support #2 as well. Because of this, it seems to me that the following suggestion should be merged with this one: https://timberborn.featureupvote.com/suggestions/215455/flood-season
Sometimes, you get in a checkmate if you didn't calculate right your supplies like food or water, in the case of the water it s even more extreme, and you hae to wait a long long time, even when there's no drought anymore (because of the time of the water comeback), so it would be great to add a lucky factor of rain, that could save your game until the next drought
"Rain" (suggested by Fernando Sebastián Espinoza Carbajal on 2021-10-29), including upvotes (1) and comments (0), was merged into this suggestion.
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