Dam life: wild life returns to irrigated lands, biodiversity metric for map
Beavers are known IRL for creating ecosystems, see video at end. So why not make that one of the goals of the game. To bring none beaver life to an area. The first would be fish and turtles which don't do anything. In fact you don't see the fish, but turtles some times rest on land near water.
After that the life is as follows based on what you have done with the area.
1. large amounts of water on map during drought, returns water birds. Swans nest on roof decor adding Awe one to it.
2. large amounts of living maple: Woodpeckers come back, these speed up tree growth, though nested trees can't be harvested (will not nest closer then 5 blocks from each other.)
3. Deer return with a large amount of berries on map, can be tamed by haulers to carry a lot of an item at a time.
4. ravens nest, metal structures are built see: https://timberborn.featureupvote.com/suggestions/221744/idea-ravens-of-winds for their idea.
https://www.youtube.com/watch?v=_xGt1DJn7ws&ab_channel=Animalogic
Comments: 7
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16 Oct, '21
Gin Fuyou AdminThat now sounds totally Terra Nil, I don't think it should be a goal (at least general, fine for scenarios or achievements) for Timberborn, but certainly I would love to see some mechanic like that.
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16 Oct, '21
warbrand2More a way to expand function, as you bring back life to the map, more options are open for you and bonuses are given. This is more to encourage people to spread out instead of one district.
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18 Dec, '21
Gauron MergedI think it would be a great addition for the game to have somekind of life present in existance apart from the usual trees and blueberry everywhere.
My suggestion would be to create aquatic life which comes and goes along with some passively existing wildlife for example:
Fishes: Food source which slowly moves down the river from the start to the end point
Birds: Mostly eyecandy but could be decorative too
Water weeds: They dry out in the drought giving some low level food and respawn when its over. -
19 Dec, '21
Gin Fuyou Admin"Natural aquatics and some degree of wildlife" (suggested by Gauron on 2021-12-18), including upvotes (1) and comments (0), was merged into this suggestion.
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04 Feb, '22
Neil Madden MergedAdd 'biodiversity' stat for map that raises as map becomes more green & sustainable with beaver developments. Could be backed up with a few graphics, birds/fish/other mammals. In future, missions could be set to reach certain levels on the biodiversity stat.
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08 Feb, '22
Gin Fuyou Admin"Introduce the concept of biodiversity metric for map" (suggested by Neil Madden on 2022-02-04), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Jul, '23
DataDoes sound very totally Terra Nil! :)
Personallly, this sounds it could be potentially one of many goals for for an "end game" (well a visual represenation of achieving X, Y and Z)?