Change river bottom texture from grass to something else - more realistic riverbed
Just a tiny suggestion. For realism it might be a good idea if the land under the water is something other than grass..... after all the bottom of a river isnt covered in grass
Comments: 19
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30 May, '23
Gin Fuyou SystemHighlighted comment
"Different texture at the bottom of rivers and lake beds" (suggested by Purple Pickled Pizza Pig on 2023-05-27), including upvotes (1) and comments (0), was merged into this suggestion. -
17 Dec, '21
Gin Fuyou AdminI've also addressed that issue in https://timberborn.featureupvote.com/suggestions/199374/different-soil-types (see details on google docs)
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17 Jan, '22
Draythix MergedCurrently, any tile that is near (or under) water turns green with grass. It doesn't quite make sense grass to be growing underwater however, and it can make things a bit confusing sometimes when the 'water transparency' mode is on. Perhaps it would be better if underwater tiles looked muddy instead of green?
Mechanically, this could possibly tie into a 'hydration' system, where it takes time for the ground to gain or lose water instead of it being instant. You could have the growth speed of crops depend on how 'hydrated' the land on it is. -
18 Jan, '22
Gin Fuyou System"Underwater tiles should have mud instead of grass." (suggested by Draythix on 2022-01-17), including upvotes (1) and comments (0), was merged into this suggestion.
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18 Jun, '22
Higglefrizz MergedFirst thing I didn't noticed until a few minutes in was the river.
There is grass on the bottom!
Please make the riviers look and feel more real - fish, white water, muddy bottom.
Love when it gets dried and cracked... -
18 Jun, '22
Gin Fuyou System"Make rivers look more real" (suggested by Higglefrizz on 2022-06-18), including upvotes (1) and comments (0), was merged into this suggestion.
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15 Apr, '23
Tommy Westbrook MergedThe divide between the bright green grass and the dark brown of the planted underwater crops is pretty stark. You could add a function where if the water is deep enough for spadderdock then it changes the ground underneath to a riverbed color between the green and the crop field brown.
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20 Apr, '23
Gin Fuyou System"Underwater color" (suggested by Tommy Westbrook on 2023-04-15), including upvotes (1) and comments (0), was merged into this suggestion.
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27 May, '23
Purple Pickled Pizza Pig MergedThe bright green grass that is used for both the area surrounding the water & the land underneath just doesn't make sense. The land under the water should be a mossy layer of mud, there's no reason why your law should be two meters under the surface & completely intact.
This shouldn't be the main focus of the devs but I just wanted to point it out.
(yes i did make a mockup settlement using dev mode) -
05 Dec, '23
_LOGGER MergedWould be a nice addition for som extra visuals if grass turned in to mud if under water for extended periods. Could make it so that it had to be "dry" but irrigated for a coupple of days to turn back into grass.
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06 Dec, '23
Gin Fuyou System"Mud as riverbed/seafloor for tiles under water for extended periods" (suggested by _LOGGER on 2023-12-05), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Dec, '24
Voidseeker MergedRight now there are two terrain textures. Green for watered and Desolate dried out. (with Contamination special effects). What if, area's submerged in Water had a third texture, sandy maybe with some rocky textures? A texture that fades in and out just like the Green grassy color!
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29 Dec, '24
Gin Fuyou System"Underwater Terrain Textures" (suggested by <Hidden> on 2024-12-29), including upvotes (1) and comments (0), was merged into this suggestion.
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07 Feb, '25
wooggly MergedDon't you think its a bit odd that the terrain under water is grass? every lake or ocean i have been to either has sand or seaweed on the bottom, not grass. So i think there should be a different texture for terrain that is submerged. maybe it only turns to sand after water has been on it for a certain amount of time, but i think it would improve the look of the game and be more realistic.
i think it could be cool. -
07 Feb, '25
Gin Fuyou System"Terrain under water has a different texture, like sand or mud" (suggested by <Hidden> on 2025-02-07), including upvotes (1) and comments (0), was merged into this suggestion.
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06 Dec, '25
Atlas MergedDirt blocks that are or were recently underwater should have a muddy brown texture, the same way watered blocks have a grassy one. That will make the riverbeds look more realistic when the water is low or they recently dried out.
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06 Dec, '25
Gin Fuyou System"Muddy texture for dirt blocks that are or were underwater" (suggested by <Hidden> on 2025-12-06), including upvotes (1) and comments (0), was merged into this suggestion.
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19 Feb
goodgirlvhagar MergedI think that rivers and lakes should have different textures as opposed to grass. Perhaps a sandy or gravelly one? I think it would be determined by prolonged water-coverage and that the texture would take a long time to go away.
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20 Feb
Gin Fuyou System"Different textures for river and lake beds." (suggested by <Hidden> on 2026-02-19), including upvotes (1) and comments (0), was merged into this suggestion.