New employment screen - changes for better visual representation and more intuitive control.

5 votes

Right now the workplaces screen lists all buildings and alows to see their priorities pretty easily. Unfortunately the jobs are still a confusing mess and even when there are no beavers working, the game displays 1/1 or 2/2 etc., which looks more like there are all positions filled, but they're not.

I suggest changes as follows:
- Change the numbers to mean (Workers)/(OPEN positions)
- Display the (Open positions) count in red wherever there are some disabled positions
- Display portraits of beavers wherever a position is taken
- Display an empty "spot" wherever there is an available position
- Displayed a crossed out/greyed out/red (whatever the team decides to be a "inactive workplace" indicator) for positions that were closed/limited.

Additionally:
- Allow clicking on portraits to manually "fire" a beaver (makes him unemployed and assigned to a different job)
- Allow clicking on open positions to close them (for intuitive redundancy with arrows next to the counter)

Under consideration Accessibility Experimental UI Visual Suggested by: Zam! Upvoted: 08 Aug, '22 Comments: 0

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