Provide danger rate for buildings - display injury probability

48 votes

Early on in the game, the injury rate for the buildings is really quite low, so you really only need a few medical beds, and you think dandelions are completely unimportant. The issues come once you start using smelters dynamite and mines. It's quite surprising when you go from maybe one injured beaver a season to perhaps 1 every 2 days from each smelter. I had no fewer than 45 injured beavers at one point when my metal production was really rolling and I didn't yet have golems to fill those jobs. I think it would be quite frustrating for a new player to have to discontinue their metal production because they're injuring too many beavers. Knowing ahead of time that I would have to plan for many more injured beavers would allow me to plan for medical tents.

[mod edit]: added image from suggestion by Tenzin

Done Suggestion UI Suggested by: Kyle Upvoted: 15 Mar Comments: 13

Comments: 13
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