Provide danger rate for buildings - display injury probability
Early on in the game, the injury rate for the buildings is really quite low, so you really only need a few medical beds, and you think dandelions are completely unimportant. The issues come once you start using smelters dynamite and mines. It's quite surprising when you go from maybe one injured beaver a season to perhaps 1 every 2 days from each smelter. I had no fewer than 45 injured beavers at one point when my metal production was really rolling and I didn't yet have golems to fill those jobs. I think it would be quite frustrating for a new player to have to discontinue their metal production because they're injuring too many beavers. Knowing ahead of time that I would have to plan for many more injured beavers would allow me to plan for medical tents.
[mod edit]: added image from suggestion by Tenzin
Comments: 13
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30 Apr, '25
PZU MergedHighlighted comment
Of course, we veteran and hard core player already understand why beavers get injury, thus all dangerous Workplace including all factory, because we read you Dev said on every UPDATE NOTE.
But I don't think almost casual player and newbie read the UPDATE NOTE. I believe most of them don't be naturally aware of the reason why their beavers get injury without any information out of game or advice from us.
I would like to suggest that all Workplace should have any indicator of injury possibility. It will be useful just "Injury will happen or not". I don't think its happening rate and/or how deep injury information is needed though, because it will be gaming experience that they find its rate/deep. -
18 Jul, '22
TTJI fully agree. Building description should say "low/medium/high injury risk". I was also surprised, how steep the injury curve rises, one you start metal-relates production!
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21 Jul, '22
Tenzin MergedHello, to better deal with and understand the new concept of injuries, it would be useful to show the risk of an injury on each building. That way , it is easier to understand what's happening when you have a surge of injured beavers. Thanks in advance !
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22 Jul, '22
Gin Fuyou System"Suggestion : Add Injury rate on buildings" (suggested by Tenzin on 2022-07-21), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Dec, '22
Christoph MergedA dangerous percentage or meter of a job so that you can put bots in the jobs that are most dangerous
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23 Dec, '22
Gin Fuyou System"Danger Meter for Jobs" (suggested by Christoph on 2022-12-20), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Jul, '24
bcmpinc MergedCurrently beavers get injured from time to time without any information as to why that happens. To not have this be a game mechanic that people have to look up on the wiki to understand. I see two possible solutions:
1. Show for each building the risk that a beaver will get injured while working there;
2. Show for injured beavers what the cause is (e.g. "Renja got injured while working at the Explosives Factory", or some random witty text that describes the accident and its location).
They can be implemented both, but either one is fine. This encourages the player to build robots to replace the workers in these dangerous jobs. -
13 Aug, '24
Gin Fuyou System"Show risk or cause of injury in-game" (suggested by <Hidden> on 2024-07-20), including upvotes (1) and comments (0), was merged into this suggestion.
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15 Aug, '24
Tom MergedWhen lots of beavers get injured, the best you can do is provide medical care, and start changing highly technical buildings over to bots. The question becomes though, which building should I change over first? It's impossible to know without knowing where your beavers were injured. Some simple text like "Xarvix is injured (broke his arm while assembling bots)" would help a lot.
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22 Aug, '24
Gin Fuyou System"Where did my beaver get injured?" (suggested by <Hidden> on 2024-08-15), including upvotes (1) and comments (0), was merged into this suggestion.
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13 May, '25
Gin Fuyou System"Suggestion: Injury possibility showing on each Workplace will be helpful for casual players." (suggested by <Hidden> on 2025-04-30), including upvotes (1) and comments (0), was merged into this suggestion.
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03 Feb
KuuIt would be nice if the "injury level" would appear in color instead of just the "injury" word in red.
See the image attached (in Spanish), the message says
- "There is a high probability of: *Injury*"
I think it would be more useful if it said:
- "The probability of injury is: *High*"
And therefore the highlight goes in the level and not only on the fact of being injured.
Additionally, "low" could be in yellow, "medium" could be orange, "high" could be red.
Thanks for the great game :)