Here's where we squash Timberborn bugs and consider new features! 🐛

To make the process smooth please follow these rules:

🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.
🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.
🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.
🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.
🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.

Thank you for your feedback!

New resource - Coal (Charcoal)

Coal is one of the run-of-the-mill economic strategy game resources, but it has a good affinity with Timberborn setting. First - you can produce charcoal from wood ...
Suggested by: Gin Fuyou (07 Sep, '21) Upvoted: 24 Nov Comments: 9
Under consideration Resource Suggestion

Basic mining mechanic for all beaver races

While iron would still come primarily or completely from salvage, stones could be a useful 2nd tier material for dams, levees, buildings, and decorations. These tier ...
Suggested by: Ben Lamothe (23 Aug, '21) Upvoted: 02 Oct Comments: 15
Under consideration Building Resource Suggestion

Sand!.. Its problems and the many goodies it brings

Whenever water flows downhill it could create sand deposits in areas where water flows slower. This means that the lower a reservoir or simmilar structure in ...
Suggested by: Craftcoat (29 Sep, '21) Upvoted: 17 Nov Comments: 4
Under consideration Resource Suggestion

honey?

you got bees... why not honey? use that and flour to make flapjacks of something... also, beeswax.:) anyway, awesome games guys!
Suggested by: Zakkary Silva-Sampaio (10 Oct, '21) Upvoted: 12 Nov Comments: 2
Under consideration Resource Suggestion

Blueberries into wine.

Playing as the Folktails faction I find myself with excessive amounts of berries. I could just remove the crop but I'd rather see an alternate use for them. Give ...
Suggested by: Rynan (29 Sep, '21) Upvoted: 14 Oct Comments: 4
Under consideration Resource Suggestion

Please don't turn all storage into 1 good per building storage

I just read the Dev blog 6 about the upcoming update 3 (https://steamcommunity.com/app/1062090/eventcomments/3497635791227923645). I know the idea is subject to ...
Suggested by: FuryoftheStars (13 Nov) Upvoted: 2 days ago Comments: 9

New crop: Hemp!

Hemp is a ridiculously versatile crop that is both fast growing and edible in a pinch. Thematically it would fit perfectly into the game, as hemp nowadays is ...
Suggested by: Snail Forever (05 Jan) Upvoted: 16 Mar Comments: 2
Under consideration Resource Suggestion

Tree Tending/Fertilizing

A way to boost log ouput from trees. Beavers, possibly foresters, would 'tend' to trees, by using fertilizer/fungi or water. This could also be a use for the ...
Suggested by: RanWithAPlan (18 Feb) Upvoted: 29 Aug Comments: 4
Under consideration Resource Suggestion

[Suggestion] Pumpkins as a Halloween update (high risk/reward crop)

Halloween is comming soon and we could use some festive update just to hint at the autumn celebrations. How? Add pumpkins, but not as another boring crop that just ...
Suggested by: Zam! (14 Oct, '21) Upvoted: 24 Jan Comments: 2
Under consideration Resource Suggestion

Birch Bark Resource

Birch trees are currently the least productive trees and also have no bonus resource (experimental branch has bonus resources for all other trees). I suggest ...
Suggested by: AfterCrow (28 Nov, '21) Upvoted: 18 Jul Comments: 4
Under consideration Resource Suggestion

Cotton, flowers crop for Dyes and colored districts.

I would like to have something that makes a district unique - option to set a color for a district when creating a district New crops - Cotton and flowers (flowers ...
Suggested by: sparkj (14 Oct, '21) Upvoted: 17 Jul Comments: 5
Under consideration Resource Suggestion

Mineshafts

Certain ores for certain colonies (would probably need researched from 500 to 2000) folktails: Copper (Could be used for: lightning rods produces energy or copper ...
Suggested by: Mrmcoofersn (24 Sep, '21) Upvoted: 29 Jan Comments: 5
Under consideration Resource Suggestion

New Metal usages / metal structure changes

soo i know theres other things that uses metal and other suggestions that ask for more metal things or more things to use metal for but my idea is metal nails - ...
Suggested by: xDeathCandy (29 Sep, '21) Upvoted: 19 Oct Comments: 2
Under consideration Resource Suggestion

Cranberry Bogs - hybrid crop options

A new crop that farmers plot at usual, but you need to flood the plot before you can harvest it.
Suggested by: Michael Weber (09 Jul) Upvoted: 29 Sep Comments: 0
Under consideration Resource Suggestion

New material - straw or reeds for thatched rooves

Many of the rooves of buildings in the game are thatched. It would be nice if the requirements to build them reflected this. Perhaps the game could include ...
Suggested by: RadCat (21 Jan) Upvoted: 29 Jan Comments: 3
Under consideration Resource Suggestion

New resource: Birch sap

sap from birch trees to be collected by tappers and made in to birch wine in new building brewery. counts as food and water. [mod edit]: added a picture
Suggested by: Gareth Hughes (21 Jan) Upvoted: 23 May Comments: 2
Under consideration Resource Suggestion

Idea: wax and area comfort

Wax would be used in mid to late game for increasing comfort and things like "wax clock" which uses wax to time things (useful for things like timed flood gates.) ...
Suggested by: warbrand2 (11 Oct, '21) Upvoted: 22 Oct, '21 Comments: 2
Under consideration Resource Suggestion

Birch Trees - Birch Beer, Birch Mint Tea, ETC

Birch trees have more use than just wood. Birch beer is a soda, and birch tea has a minty aspect to it and is healthy. To make birch beer we can use the beehives for ...
Suggested by: WoodlandxWarrior (06 Jul) Upvoted: 16 Jul Comments: 0
Under consideration Resource Suggestion

Aquatic cultures for depths

It would be good to warn in the description that the aquatic plantations that can only be planted with a single level of depth, for the cases in which the level is ...
Suggested by: Xinpai (28 Dec, '21) Upvoted: 29 Sep Comments: 0
Under consideration Resource Suggestion

Rice

A new crop that can only be placed on tiles next to water or if you add Aqueducts/Pipelines/ect. then you can have a special irrigation tower for it (both factions) ...
Suggested by: BD (12 Nov) Upvoted: 21 Nov Comments: 0
Under consideration Resource Suggestion

Refined Metal for Vertical Building

Currently, metal platforms can only be built on ground which limits the possibilities of builds with them. I'd like to see the ability to build metal platforms on top ...
Suggested by: Caleb (01 Nov) Upvoted: 2 days ago Comments: 0
Under consideration Resource Suggestion

Pan for gold in river

Have a building so that you can pan gold. Then you can extend the idea and have a gold smelter and a jewelry maker. But make it rare to find gold so you'll just find ...
Suggested by: Oscar (15 Sep) Upvoted: 26 Sep Comments: 0
Under consideration Resource Suggestion

Stone age

I think is missing some mining or crafting buildings/manifacture out of stone...it can be something like metal and add tool for agriculture/forester
Suggested by: Diego (23 Oct, '21) Upvoted: 02 Jan Comments: 0
Under consideration Resource Suggestion

Rubble not getting gathered properly

While playing the Update 3 experimental , i noticed that the rubble is not getting gathered completely. I removed a few stairs and the beavers only collected the logs ...
Suggested by: GM (21 Nov) Upvoted: 21 Nov Comments: 1
Under consideration Experimental Resource

Reeds for Roofs

Currently, we make roofs out of logs. We should have to farm reeds (which would make a third aquatic crop), then harvest them to make thatched our roofs.
Suggested by: Tazilon (10 Jan) Upvoted: 10 Jan Comments: 0
Under consideration Resource Suggestion
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