[1.0.0.2] new water system amplifies oscillation significantly (sloshing \ waves)
The new water system, while nice, has amplified an old problem and in fact, made it worse. Water height oscillation has gone to new heights (hah) with this update and i honestly hope that a nice simple solution is found.
here's a video of the problem, and a demonstration of mitigation
https://youtu.be/6cwFZ5YrGvE
current mitigation would be to use fewer water control structure per span. this means that if you have 8 dam blocks and 6 cms coming through, you want to pare back to 2 dam blocks per dam section.
As I do NOT know how precisely the water system works, the following are just a couple ideas that may or may not help. Unless otherwise specified, these ideas should be usable on their own, or possibly in conjunction with other ideas.
cont'd
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17 Nov, '25
Pieter van der StarHighlighted comment
I found it annoying at first, especially with the sluices indicating closed, but still allowing water through, but now I also like the challenge of preventing floods, or designing settlements so they can cope with short floods, like extra dams, forests and fields along the water line so they flood and not the buildings. I won't miss it though. -
02 Nov, '25
Jcheung- Register all adjacent dam blocks as one continuous dam, and distribute i/o evenly across all segments
- Add some form of negative feedback loop to the output
-Hidden internal dam reservoir. Dam block itself holds some amount of water, and always tries to find its way back to 50% fill. Output change scales based on the delta from center, to dampen the waves.
- -For example, using arbitrary numbers, a dam block could hold internally 1000 units of water, and always tries to find its way back to 500. The dam would capture all water above its FinishableWaterObstacleSpec until it is full, and at 25 units away from middle (475 or 525) the output flow is allowed to adjust up or down by .01 cms per second, but at 300 (200 or 800) it's allowed to adjust output by .12 cms/s, but when less than 500 it can only reduce output flow
(.01 step per 25 units) -
24 Nov, '25
Blug MergedEvery time to I attempt to make a great reservoir or multi level dam or floodgate flow sections, the water will (after a drought) come down the river, slam the dam, and bounce back and forth making floods, and inconsistent power generation for water wheels. This goes on for a long time, like, a really long time, and affects every reservoir along the route. It's very irritating, one of the reasons I've slowed down playing the game. Just not fun when the very nature you're working in doesn't work. Why build massive cool designs, when they're not going to do what they're designed to do?
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25 Nov, '25
Gin Fuyou System"Water doesn't flow smoothly, it bounces back and forth against the dam and makes massive tidal waves" (suggested by <Hidden> on 2025-11-24), including upvotes (1) and comments (0), was merged into this suggestion.
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01 Dec, '25
SparksandEmbersI am still playing 0.7 and I experience the same. But I also see that my reservoirs empty within a day. This because, when closing floodgates to protect my farms from a badtide, the dam at the end of a section of river seems to keep spilling, even when it hits water level 0.6.
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17 Jan
AnthonyI'm also having this issue, on multiple maps. It's making me not want to play the game.
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21 Mar
AnnieI'm having this issue also. I wanted to create a tiered pool system with flood gates to let water flow from tier to tier during the wet season and throttle valves to keep them topped off during the drought/badtides. The whole thing floods at each level constantly because of sloshing. I've messed with different settings for a whole day and nothing works. I no longer have any desire to play the game because I'm so frustrated.
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26 Mar
A'denThe problem is still happening to nowadays. I got the problem after a drought after cycle 20, had no problem before for several cycle ( i say several cause the dam was build around cycle 15) and the instruction i received from the discord were...confusing, illogical ( setting each floodgate to a slightly different heights, like 0.5 0.55 0.6 and so on) ' wait a bit' and...count the floodgate that have water passing...tf? of course you'll end up with only one gate allowing water to pass...)
The video here is much more understandable.
Another detail, i got the problem with only one source of water, i have a second one that join the first, with also one dam made of floodgates...but it doesn't have that problem for now. One of the difference is that that one has *only* one dam on its stream, while the other have three before joining with the other in one big lake. -
07 Apr
KauffyI have the same issue. I've noticed something weird with the dams: when you have a wave, the water level is high enough to go through the dam (here, no issue), but when the water start to pass through, the level decrease but the water keep going through the dam, even if its level is almost zero! As if the dam was sucking up the water even when the level is below 0.65, causing endless oscillations