Standardize positions of Ok and Cancel Buttons

18 votes

For some reason, the cancel button is on the left for the whole demolishing thing but it's on the right for naming beavers and automation sensors. I never noticed it because I never had to rename a beaver, but with the addition of automation it has become an issue where I just blindly press the cancel button instead of ok because I had gotten used to it being on the right. I don't really see why it is one way for one action and another for the same action for a different purpose. Any way to standardize these things or even just highlight the buttons one color or another based off of which one is yes or no. It's just annoying going through like 20 sensors and renaming them and then finding out you were pressing the cancel button every time. (Yes, I know there's a key binding for accepting, but why do this to us? The fact that the yes and no buttons aren't in the same place everywhere is confusing and a bit irritating.) Pictures Attached. Sorry terminology isn't consistent throughout.

Under consideration QOL Suggestion UI Suggested by: anippita Upvoted: 29 May Comments: 17

Comments: 17
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