[U6] waterfall limit rework
with the new multi-layered water system, you can now do things like stack 5 dams in a column and all 5 will each pass water at the waterfall limitations for a combined total throughput of 11cms.
what i propose is a system that would allow things that have hit their waterfall limit to act the same way, releasing water each time it rises to a new threshold.
for balance, the waterfall limits could be lowered from 2.2 to.... i don't know, arbitrary number 1.5?
or, if you want to spice things up, you can scale it so as the stack goes up the limit is increased or reduced?
Comments: 18
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15 Dec, '24
Jcheung MergedHighlighted comment
river width at the floodgates is not sufficient to pass all the water when waterfall limited -
20 Jul, '24
thendariel MergedI feel like with 3D water, a 2x1 channel/aquaduct should be able to carry/output the same amount of water as a 1x2 one
now that the water is 3D, there is a chance to make it behave more like water maybe
video in this discord post: https://discord.com/channels/558398674389172225/912994733708681216/1264080502906949682 -
26 Jul, '24
thendarielI think it should stay 2.2 to make it predictable
also please merge my suggestion
https://timberborn.featureupvote.com/suggestions/568451/suggestion-2x1-and-1x2-aqueducts-should-output-the-same-amount-of-water
into this one
it's the same idea -
26 Jul, '24
Jcheung System"suggestion: 2x1 and 1x2 aqueducts should output the same amount of water" (suggested by <Hidden> on 2024-07-20), including upvotes (1) and comments (0), was merged into this suggestion.
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13 Oct, '24
angessombre MergedAs you can see, after a hole in the ground, the water that was 4 blocks high, falls into the hole and then flows over a single block, and this by reducing the speed of the water, instead of having a hole of at least 4x4 to evacuate the water, I end up with an air hole of 3x4 and only 4x1 block at the base for the water to flow, whereas it should flow over 4x4 blocks at the most.
The fact that there's a relief below the water level still poses certain problems, instead of having a height of water that moves one block, it's as if the water is moving from the lowest block, and above it the water falls on the block below instead of also moving if the block below doesn't empty fast enough, and with that the water behind is at a standstill instead of also moving. -
13 Oct, '24
Jcheung System"water need improvement" (suggested by <Hidden> on 2024-10-13), including upvotes (1) and comments (0), was merged into this suggestion.
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19 Oct, '24
Bryan MergedCurrently, a triple floodgate (wide open) allows no more water to pass than a single floodgate. Two stacked sluices will pass twice as much water as a triple floodgate. I had a 5 x 5 gap in a large reservoir that couldn't handle the flow. I changed the gap to 10 wide by 1 tall, and it passed everything fine. Instead, water flow should consider the volume (width x height). As the water height increases, the amount of water flowing through a gap should increase. A 5 x 5 gap should pass more than twice as much water as a 10 x 1 gap.
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20 Oct, '24
XANi MergedFlow starts to block off when the output of the aqueduct is over a cliff. Backing it up even one block so it isn't directly over the cliff stops the blockage and it flows much better
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20 Oct, '24
Jcheung System"Flow blockage problem when channel is directly over cliff" (suggested by <Hidden> on 2024-10-20), including upvotes (1) and comments (0), was merged into this suggestion.
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22 Oct, '24
Gin Fuyou System"Flow rate through flood gates or gaps should be based on volume, not surface area" (suggested by <Hidden> on 2024-10-19), including upvotes (1) and comments (0), was merged into this suggestion.
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07 Nov, '24
Lukas MergedThe water backs up higher than the sluice, causing dams to overflow even though the water should be draining away.
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08 Nov, '24
Jcheung System"Waterbug" (suggested by <Hidden> on 2024-11-07), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Nov, '24
MauranKilom MergedI'm playing on the custom "Highway to Heaven" map. There are several badwater sources in one part of the map, which I intended to create an alternative drain for at the map border. However, after blowing up a big opening, almost no badwater actually drains through there, no matter how high it rises.
Please see the screenshots: The badwater rises to form a 2-3 meter high "water wall" right before a 1 m elevation drop. This produces a waterfall of sorts into the lower elevation level, from which water drains at a "flow height" of only 0.5 meters.
However, if I fill in the entire lower elevation level (i.e. fill the 3x5 area with levees, thereby _removing_ the drop in elevation), it works just fine and the basin drains through the opening as I intended. This is... simply nonsensical. A drop in elevation should _increase_ the flow rate, not arbitrarily limit it. (Note: Adding a row of levees just at the map border does not have the same effect.)
RIP my beavers to bad( )water physi -
22 Nov, '24
Jcheung System"[BUG] Water throughput at elevation change makes no sense" (suggested by <Hidden> on 2024-11-17), including upvotes (1) and comments (0), was merged into this suggestion.
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15 Dec, '24
Jcheung System"Water held back while gate is open" (suggested by <Hidden> on 2024-12-15), including upvotes (1) and comments (1), was merged into this suggestion.
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19 May, '25
Christian MergedI have lowered the water source by one in the map shown and since then the output of the water source increases by one as soon as I build a higher blockade. It is not possible to block the water
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20 May, '25
Jcheung System"Water continues to build up despite the dam" (suggested by <Hidden> on 2025-05-19), including upvotes (1) and comments (0), was merged into this suggestion.