Automation to change recipees in relevant buildings

8 votes

Currently -as far as I can tell- you can only turn a building on or off with automation, but multiple buildings also have recipees to pick from. I don't really know how this could be solved, but it would make sense to automate recipee changing. Generally I just build extra buildings for the other recipees.

A building with multiple recipees could accept one signal per recipee maybe? It only starts producing items that are currently flagged ON, and if multiples are flagged ON, then it rotates maybe?

Under consideration Experimental QOL Suggestion Suggested by: WhiteRoo Upvoted: 31 Mar Comments: 1

Comments: 1
OldestNewestMost likesFewest likes