Automation to change recipees in relevant buildings
Currently -as far as I can tell- you can only turn a building on or off with automation, but multiple buildings also have recipees to pick from. I don't really know how this could be solved, but it would make sense to automate recipee changing. Generally I just build extra buildings for the other recipees.
A building with multiple recipees could accept one signal per recipee maybe? It only starts producing items that are currently flagged ON, and if multiples are flagged ON, then it rotates maybe?
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13 Jun
Alicila MergedHighlighted comment
I imagine there would be several individual automation options: make bread on/off, make cattail crackers on/off, etc. If both are on, there could either be an option for priority, or beaver would continue doing what they were already doing. -
03 Mar
deejay4amPerhaps this would be something nice to have as an unlock? I can imagine that for balancing, part of the cost of allowing grills and bakeries to turn on and off automatically is that you must build out the full capacity you might need and keep it idle if you decide to do so. This means you might need to manage employment more carefully as each building takes up [a beaver/beavers], rather than a single building that switches and retains the same staff.
That efficiency could be OP and perhaps require a science upgrade as such.
As per the rotation idea, I'd actually love to see a meta where a mix of Relay logic and Chronometers are used to rotate between needed recipes, so I wonder if we leave that part to the ingenuity of the beavers :) -
14 Mar
Dmitry MergedCurretnly you can turn on/off a building with automation, which is already great :) But you still have to build multiple bakeries if you want to automate all types of food to turn on/off the different crafting recipies. Would be much more fun to automate if you could change the recipe of one building in my opinion :)
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18 Mar
Todor Alin MergedWill be nice, but will need a new kind of sensor, who, when linked to a building, will take recipes from that building, and also, that sensor will need to have dynamic if threshold condition (will not be so funny to link multiple sensors thru even more relays)
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26 Mar
Alan MergedYes yes yes! I don't need so many bakeries, would love to be able to automate them like this!
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13 Jun
AlicilaIf multiple recipees are ON, there could either be an option for priority, or beaver would continue doing what they were already doing.
Also, duplicate post: https://timberborn.featureupvote.com/suggestions/700894/ability-to-switch-production-recipe-of-a-production-building-with-automation -
13 Jun
Gin Fuyou System"Ability to switch production recipe of a production building with automation" (suggested by <Hidden> on 2026-03-14), including upvotes (6) and comments (3), was merged into this suggestion.
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10 Jul
abPausing and starting buildings works file but on smaller maps like diorama space is at a premium. Can you please add automation trigger to switch recipe or make building automatically switch recipe say daily or based on configured hour duration. Farms for example automatically collect all crops in range.
One can have a selected recipe or automatic setting based on time or available ingredients.