Suggestions for improving Timberborn – Bugs and Suggestions

Here's where we squash Timberborn bugs and consider new features! 🐛

To make the process smooth please follow these rules:


🌳 Use English. The only allowed exception is described in the thread on in-game text and translations pinned below.

🌳 Before posting, check for duplicate suggestions by using "Search". If someone has already shared something similar, upvote and/or comment.

🌳 When reporting bugs, add any details that may help us reproduce the bug. Remember that you can attach image files to your suggestions.

🌳 Saves and player logs help us even more. You can send an anonymous report via a post-crash screen after the game stopped working. If that screen didn't appear, please post your bug report and then e-mail us the files using this address. Remember to link your suggestion! Where are the logs and saves, you ask? Check out this thread.

🌳 You may also suggest and upvote new features big and small. And if you feel you'd rather discuss live, join our Discord.


Thank you for your feedback!

medicine not being delivered to medical beds

hi team I have noticed but the medicine is not getting to the medical beds When The Healer is paused for example I have 300 medicine made and it's stored in the ...
Suggested by: matthew (28 Jul, '22) Upvoted: 14 Nov, '23 Comments: 80

[Experimental] Bug - Sluice on auto says it's closed but it's not

On experimental branch and on a macbook: When the sluice has "Auto" mode turned on while the downstream water is higher than the threshold, the sluice will ...
Suggested by: B4 (06 Jul, '24) Upvoted: 14 Mar Comments: 12

Route finding between workplace and resource shouldn't use paths, simplified pathfinding

I'm aware that paths are generally necessary to reduce route finding complexity. However, in the case of beavers traveling between workplace and a resource ...
Suggested by: Qodvux (09 Aug, '25) Upvoted: 25 Jun Comments: 25
Under consideration Not a bug Performance

(not a) Bug: Ground is not irrigated despite water (Levee blocking irrigation?)

--- [Mod edit]: From update text of patch on 12 Oct.: > You asked for more ways to control how the pollution spreads, so from now on, Dams, Levees, and Floodgates ...
Suggested by: Sherlow (13 Oct, '23) Upvoted: 18 Feb, '24 Comments: 30

Something's wrong: the water isn't flowing fast enough through the narrow sections.

I’m doing everything I can to channel the water onto my turbines, but instead of increasing the flow and speed at that point, the water stagnates and overflows ...
Suggested by: Aymeric (25 Mar) Upvoted: today Comments: 6

Coffee listed in Materials not Food.

Ass the description says. The Coffee "food" is put underneath materials not food. Unless this is suppose to be the case. If it is a nutrition for the beavers it ...
Suggested by: Matt (23 Apr, '23) Upvoted: 24 Apr Comments: 7

Automation activated before sensor is finished - automation is waiting for ON signal, it's intended

Hey, I was using a Resource Counter Automation (RCA) building for a badwater rig to pause when above 90% storage and it was able to send the pause to the rig before ...
Suggested by: Andrew (17 Mar) Upvoted: 26 Jun Comments: 18
Under consideration logic error Not a bug

Floodgates not letting water through as expected

Built a double flood gate. Figured this would work like a dam on top of a levee when set to 1.5. However it doesn't seem to be letting the water through at the same ...
Suggested by: LordMangoEsq (18 Sep, '21) Upvoted: 01 Nov, '24 Comments: 9

[BUG] Terrain Block Priorities & Queue

I've been running into a bug with the terrain block and terraforming. You can't terraform if the entirety of the area placed isn't within district reach. So even ...
Suggested by: Tenkara37 (25 Feb, '23) Upvoted: 18 Mar Comments: 4

Spelling error ("Kits" is not a mistake or typo)

It's KIDS, not KITS Funny one tho :)
Suggested by: nixthebear (23 Feb, '22) Upvoted: 26 Jun, '24 Comments: 15

Nothing to do in range for lumberjack yet there is

Like it was previously noticed, there is a situation where lumberjacks refuses to cut trees even if they are in range
Suggested by: Daze Dand (21 Mar, '23) Upvoted: 26 Mar Comments: 12

Able to build overhangs/metal platforms through existing platforms, platforms through metal ones

When planning some overhangs, it seems I am able to build overhangs and metal platforms through existing platforms. I'm not able to submit more than one photo to ...
Suggested by: Mythik (15 Aug, '24) Upvoted: 20 Oct, '25 Comments: 12

make beehives effect crop timers

I recently got beehives for my farm but have no idea how much faster my crops grow, in this instance I'm growing potatoes and have some potatoes that are not in the ...
Suggested by: Luna (19 Jun, '22) Upvoted: 26 Mar, '25 Comments: 7

Fluid dumps irrigation range changed and shrinked - please read release notes!

the fluid dumps went from having their normal nice radius (i don't remember what it was) shrink to like. one or two units. it's affected every single save i have. ...
Suggested by: raven (04 Dec, '23) Upvoted: 20 Jan, '24 Comments: 14

Water Pumps Don't Work if a path or dynamite are placed in water below the pipe

See title. If this is working as intended, I think there should be a warning or some other indication that this is the case, because even just placing ghost dynamite ...
Suggested by: Dave (26 Dec, '24) Upvoted: 02 Apr, '25 Comments: 7

Every beaver died despite there being plenty of food and water

Had a thriving population, 60+ beavers, things getting built, tons of food and water, they all just started dying off for no reason and that was it. I even tried to ...
Suggested by: TBPlayer (24 Aug, '22) Upvoted: 16 May, '25 Comments: 4

Construction lacks materials - doesnt count rubble

I've got pine resin as rubble in the middle of town next to a road. It doesn't get picked up for an ongoing construction requiring pine resin (Observatory). I do not ...
Suggested by: Alex (27 Dec, '23) Upvoted: 14 May, '24 Comments: 2

Scrap pile ignored by builders despite having no logs in storage

I have no wood available and literally only 1 plank away from building a forester but this pile of 2 logs got ignored and the builders just sit there
Suggested by: palm (27 Nov, '22) Upvoted: 26 Nov, '24 Comments: 1

Building status icons float at topmost layer which looks inadequate at times

I have mulltiple warehouses under an adequate with "no connection" + "no good selected" warninings , however the warning signs appear on top of the adequate instead ...
Suggested by: AMN101 (30 Aug, '24) Upvoted: 09 Apr, '25 Comments: 7
Under consideration Not a bug UI

Bug when adding a triple lodge - says not connected even though it is

Placed a triple lodge facing north and ran path to entrance. When construction completed, the game says the building isn't connected. Did it twice just to make sure.
Suggested by: Neil J. O'Leary (09 Oct, '21) Upvoted: 07 Feb Comments: 3

[Bug] Well-being achievements "Smile, everybeaver!" and "That's... Paradise!" not recorded in steam

The two well being achievements are not being reported to steam. "Smile, everybeaver!" and "That's... Paradise!" are not marked as completed in my profile. My ...
Suggested by: Chris (03 Dec, '25) Upvoted: 15 Apr Comments: 10

Gravity battery not working in powernetwork

I have this setup where I store the power from the waterwheels in a few gravity batteries. But when the draught came the power batteries didn't work. Does the ...
Suggested by: Sprite (11 Sep, '23) Upvoted: 20 Mar Comments: 9

Badwater dome not releasing badwater during drought.

Suggested by: Burak Alver (30 Mar, '24) Upvoted: 03 May, '25 Comments: 6

U5E - Bug: [Change Priority] tool ignores staircases deeper in the stack

If I plan a large construction (such as staircase) with multiple floors of staircases above each other, and then want to set the whole construction to different ...
Suggested by: PD (07 Jan, '24) Upvoted: 07 Mar, '24 Comments: 3

Banners are horizontally mirrored

When putting custom images on square and pole banners, the image is horizontally inverted. Only really noticeable when using images with text.
Suggested by: MatvonKarn (02 Nov, '25) Upvoted: 08 Nov, '25 Comments: 1

Multiple Disposal Facilities only pick up one broken golem

I'm trying the golems with the Folktail faction, and it seems to me that only one Disposal Factory seems to be working at any given time, which means that other ...
Suggested by: Alain (10 Jun, '22) Upvoted: 16 Jun, '22 Comments: 10

Placing dirt block at unreachable position Bug

Placing a dirt block on an reachable distance works (picture down) Placing another Dirtblock that is not Reachable (picture up) infects the other dirtblock(s) to be ...
Suggested by: zunt (09 Nov, '22) Upvoted: 07 Apr, '25 Comments: 7

centrifuge is not working

Have the centrifuge powered up, yet it tells me that there is no power getting to the building
Suggested by: hvnsdragon (03 Mar, '24) Upvoted: 03 Jun, '24 Comments: 5

Waterfall flowrate disregard water height

Flow rates over a waterfall are limited by the number of edges on the waterfall but not the height of the water. It appears that the flow rate is calculated per ...
Suggested by: rethnor (22 Aug, '24) Upvoted: 29 Jan, '25 Comments: 4

Bad water source keep flowing during drought

Bad water source flows during drought when you have an discharge build over it and open it during a drought.
Suggested by: Jeroen (25 Feb, '24) Upvoted: 06 Nov, '25 Comments: 4

BUG - Iron Teeth - Breeding Pod Description

In the description for the breeding pod it states required nutrients Berries (5), water (5) but then only requires 2 of each. Version 2 PC GOG Launcher
Suggested by: Johnathon (17 Sep, '22) Upvoted: 20 Mar Comments: 4

BUG lumber jack cant find wood next to trees

lumberjack saying cant find trees to cut down right when there is a forest next to them
Suggested by: ben hart (13 May, '22) Upvoted: 25 Feb, '24 Comments: 4

terrain block water dynamic

I built a large water reservoir to hold large amount of water with terrain blocks. The water dynamic seems counter intuitive to me. I thought terrain blocks will ...
Suggested by: Wawa (10 Sep, '24) Upvoted: 03 Sep, '25 Comments: 3

Bug: Experimental Branch- Beavers Tired Too Soon

My beavers are getting the tired condition at hour 15 and wont go to bed until hour 21, even when my work day is set at 0 hrs.
Suggested by: Calvin Moravec (30 Jun, '24) Upvoted: 09 Jul, '24 Comments: 3

Bug Report Terrain Block Construction Issue

When placing Terrain Blocks in a large configuration blocks that are reachable are marked as "Construction is waiting for the contruction behind to be finished. It's ...
Suggested by: BurntLizard (07 May, '23) Upvoted: 27 Jun, '24 Comments: 3

Tutorial bug

In the beginning to place the flag, when I place them they do not track and I cannot progress through the tutorial
Suggested by: Sabrina (17 Jun, '22) Upvoted: 25 Sep, '22 Comments: 3

Adjacent floodgates option doesn't apply for diagonal

The option to "Synchronize with adjacent floodgates" doesn't apply when the floodgates are diagonal
Suggested by: Christopher (11 Feb, '24) Upvoted: 13 Jul, '24 Comments: 2

Beavers are able to build from very high places.

I noticed one of my worker beavers placing explosives from a ledge comically above the workplace. I'm not sure if this is a bug or a feature, but if it is a bug I ...
Suggested by: Rae (12 Jul, '23) Upvoted: 27 Dec, '25 Comments: 2

Unable to place Explosives when Wooden Stairs is adjacent instead of Path

Pretty simple unexpected "bug" or deficient behaviour. 1. Make a Path in a straight line, add Wooden Stairs up 1 z-level, make a straight Path on this higher ...
Suggested by: Justin (02 Jan, '23) Upvoted: 05 Jan, '23 Comments: 2

Resources in rubble do not count towards resources available for building

It's cut off in the attached gif, but I have 0 logs. Now, because I have 0 logs, buildings that require logs cannot be built. However, there are logs in rubble ...
Suggested by: Operator (13 Sep, '25) Upvoted: 21 Nov, '25 Comments: 1

Often three badtides in a row

Playing on medium difficulty, often get 2 or three badtides back to back.
Suggested by: Klein (28 Nov, '24) Upvoted: 27 Jun, '25 Comments: 1

You can get the same beaver population density with a double lodge, so why even build a triple?

The triple lodge consumes 12 cubic spaces for 35 resources to house 9 beavers. The double consumes 8 cubic spaces for 20 resources to house 6 beavers. Since the ...
Suggested by: Mitch (21 Sep, '24) Upvoted: 17 Feb Comments: 1

[Bug][Experimental] Can't get all required materials

Hi, I'm on the experimental branch and I noticed that some buildings are not getting built with the message "Can't get all required materials", even though there ...
Suggested by: Azero (21 Jul, '24) Upvoted: 28 Oct, '24 Comments: 1

lido too high or too low

there is not enough water for the building to be valid, but if I build it one floor lower it floods. (using google translate)
Suggested by: Daggett (03 Aug, '23) Upvoted: 22 Jan, '24 Comments: 1

[Bug] Depth 2 & 3 explosives only remove one layer if "under water"

If the explosives are either literally underwater or in an area that's normally under water (but dry because e.g. drought) then they always remove only one layer at a ...
Suggested by: Wade (19 Feb, '24) Upvoted: 20 Jul, '24 Comments: 0

Bug where Logs are laying on the floor

I noticed a pretty bad bug, where the beavers won't be using logs laying on the floor (from the destruction of buildings), when there is no space in a warehouse ...
Suggested by: Eragon (01 Sep, '23) Upvoted: 10 Nov, '24 Comments: 0

Fix your game

Spent hours building a settlement, got it nice and balanced. Then without warning I just lost all water and none of my beavers would fetch water. Consequently the ...
Suggested by: Martin (10 Sep, '23) Upvoted: 12 Sep, '23 Comments: 8

Bug-Scrap metal not transferring between districts

I've been playing a game for awhile where my second district is dedicated to getting scrap metal and shipping it back to my first district, which ran out of metal but ...
Suggested by: trendyflute (16 Feb, '23) Upvoted: 01 Apr Comments: 8

water pump in tutorial

Tutorial is not acknowledging the placement of a water pump even though it is within the district and connected
Suggested by: Steve (30 Jul, '23) Upvoted: 01 Aug, '23 Comments: 7

Farmhouse workers don't correctly prioritise harvesting.

When the farmhouse priority is set to harvest, workers will still waste time replanting new crops before harvesting old ones. Crop was wheat if that matters.
Suggested by: Kily (19 Oct, '24) Upvoted: 07 Nov, '24 Comments: 6